1#ifndef HYDROBRICKS_GLACIER_H
2#define HYDROBRICKS_GLACIER_H
4#include "IceContainer.h"
13 void Reset()
override;
15 void SaveAsInitialState()
override;
28 bool IsGlacier()
override {
32 void Finalize()
override;
34 void UpdateContentFromInputs()
override;
36 void ApplyConstraints(
double timeStep)
override;
40 double* GetValuePointer(
const string& name)
override;
bool IsOk() override
Definition Glacier.cpp:47
void SetParameters(const BrickSettings &brickSettings) override
Definition Glacier.cpp:19
void AttachFluxIn(Flux *flux) override
Definition Glacier.cpp:36
vecDoublePt GetDynamicContentChanges() override
Definition Glacier.cpp:73
Definition IceContainer.h:10
Definition LandCover.h:10
Definition SurfaceComponent.h:10
Definition WaterContainer.h:9
Definition SettingsModel.h:45